通知
¥Notifications
每个操作系统都有自己的向用户显示通知的机制。Electron 的通知 API 是跨平台的,但对于每种进程类型都是不同的。
¥Each operating system has its own mechanism to display notifications to users. Electron's notification APIs are cross-platform, but are different for each process type.
如果你想在主进程中使用渲染器进程 API,反之亦然,请考虑使用 进程间通信。
¥If you want to use a renderer process API in the main process or vice-versa, consider using inter-process communication.
用法
¥Usage
以下两个示例展示了如何显示每种进程类型的通知。
¥Below are two examples showing how to display notifications for each process type.
在主进程中显示通知
¥Show notifications in the main process
主进程通知使用 Electron 的 通知模块 显示。使用此模块创建的通知对象不会出现,除非调用它们的 show()
实例方法。
¥Main process notifications are displayed using Electron's Notification module.
Notification objects created using this module do not appear unless their show()
instance
method is called.
const { Notification } = require('electron')
const NOTIFICATION_TITLE = 'Basic Notification'
const NOTIFICATION_BODY = 'Notification from the Main process'
new Notification({
title: NOTIFICATION_TITLE,
body: NOTIFICATION_BODY
}).show()
这是一个可以使用 Electron Fiddle 打开的完整示例:
¥Here's a full example that you can open with Electron Fiddle:
- main.js
- index.html
const { app, BrowserWindow, Notification } = require('electron/main')
function createWindow () {
const win = new BrowserWindow({
width: 800,
height: 600
})
win.loadFile('index.html')
}
const NOTIFICATION_TITLE = 'Basic Notification'
const NOTIFICATION_BODY = 'Notification from the Main process'
function showNotification () {
new Notification({ title: NOTIFICATION_TITLE, body: NOTIFICATION_BODY }).show()
}
app.whenReady().then(createWindow).then(showNotification)
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
</head>
<body>
<h1>Hello World!</h1>
<p>After launching this application, you should see the system notification.</p>
</body>
</html>
在渲染器进程中显示通知
¥Show notifications in the renderer process
可以使用 网络通知 API 直接从渲染器进程显示通知。
¥Notifications can be displayed directly from the renderer process with the web Notifications API.
const NOTIFICATION_TITLE = 'Title'
const NOTIFICATION_BODY =
'Notification from the Renderer process. Click to log to console.'
const CLICK_MESSAGE = 'Notification clicked'
new Notification(NOTIFICATION_TITLE, { body: NOTIFICATION_BODY }).onclick =
() => console.log(CLICK_MESSAGE)
这是一个可以使用 Electron Fiddle 打开的完整示例:
¥Here's a full example that you can open with Electron Fiddle:
- main.js
- index.html
- renderer.js
const { app, BrowserWindow } = require('electron/main')
function createWindow () {
const win = new BrowserWindow({
width: 800,
height: 600
})
win.loadFile('index.html')
}
app.whenReady().then(createWindow)
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
if (BrowserWindow.getAllWindows().length === 0) {
createWindow()
}
})
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
</head>
<body>
<h1>Hello World!</h1>
<p>After launching this application, you should see the system notification.</p>
<p id="output">Click it to see the effect in this interface.</p>
<script src="renderer.js"></script>
</body>
</html>
const NOTIFICATION_TITLE = 'Title'
const NOTIFICATION_BODY = 'Notification from the Renderer process. Click to log to console.'
const CLICK_MESSAGE = 'Notification clicked!'
new window.Notification(NOTIFICATION_TITLE, { body: NOTIFICATION_BODY })
.onclick = () => { document.getElementById('output').innerText = CLICK_MESSAGE }
平台注意事项
¥Platform considerations
虽然跨操作系统的代码和用户体验相似,但存在细微的差异。
¥While code and user experience across operating systems are similar, there are subtle differences.
Windows
对于 Windows 上的通知,你的 Electron 应用需要有一个带有 应用用户模型 ID 和相应的 ToastActivatorCLSID 的开始菜单快捷方式。
¥For notifications on Windows, your Electron app needs to have a Start Menu shortcut with an AppUserModelID and a corresponding ToastActivatorCLSID.
Electron 尝试自动化围绕 AppUserModelID 和 ToastActivatorCLSID 的工作。当 Electron 与 Squirrel.Windows 一起使用时(例如,如果你使用 electro-winstaller),快捷键将自动正确设置.
¥Electron attempts to automate the work around the AppUserModelID and ToastActivatorCLSID. When Electron is used together with Squirrel.Windows (e.g. if you're using electron-winstaller), shortcuts will automatically be set correctly.
在生产中,Electron 还会检测到 Squirrel 被使用,并会自动使用正确的值调用 app.setAppUserModelId()
。在开发过程中,你可能需要自己调用 app.setAppUserModelId()
。
¥In production, Electron will also detect that Squirrel was used and will automatically call
app.setAppUserModelId()
with the correct value. During development, you may have
to call app.setAppUserModelId()
yourself.
为了在开发过程中快速引导通知,将 node_modules\electron\dist\electron.exe
添加到“开始”菜单也可以达到目的。在资源管理器中导航到该文件,右键单击并选择 '固定到开始菜单'。然后,在主进程中调用 app.setAppUserModelId(process.execPath)
来查看通知。
¥To quickly bootstrap notifications during development, adding
node_modules\electron\dist\electron.exe
to your Start Menu also does the
trick. Navigate to the file in Explorer, right-click and 'Pin to Start Menu'.
Then, call app.setAppUserModelId(process.execPath)
in the main process to see notifications.
使用高级通知
¥Use advanced notifications
Windows 还允许使用自定义模板、图片和其他灵活元素进行高级通知。
¥Windows also allow for advanced notifications with custom templates, images, and other flexible elements.
要从主进程发送这些通知,你可以使用用户层模块 electron-windows-notifications
,该模块使用原生 Node 插件发送 ToastNotification
和 TileNotification
对象。
¥To send those notifications from the main process, you can use the userland module
electron-windows-notifications
,
which uses native Node addons to send ToastNotification
and TileNotification
objects.
虽然包括按钮在内的通知可与 electron-windows-notifications
配合使用,但处理响应需要使用 electron-windows-interactive-notifications
,这有助于注册所需的 COM 组件并使用输入的用户数据调用你的 Electron 应用。
¥While notifications including buttons work with electron-windows-notifications
,
handling replies requires the use of
electron-windows-interactive-notifications
,
which helps with registering the required COM components and calling your
Electron app with the entered user data.
查询通知状态
¥Query notification state
要检测是否允许你发送通知,请使用用户层模块 windows-notification-state
。
¥To detect whether or not you're allowed to send a notification, use the
userland module windows-notification-state
.
该模块允许你提前确定 Windows 是否会默默地丢弃通知。
¥This module allows you to determine ahead of time whether or not Windows will silently throw the notification away.
苹果系统
¥macOS
通知在 macOS 上很简单,但你应该注意 Apple 关于通知的人机界面指南。
¥Notifications are straightforward on macOS, but you should be aware of Apple's Human Interface guidelines regarding notifications.
请注意,通知的大小限制为 256 字节,如果超过该限制,通知将被截断。
¥Note that notifications are limited to 256 bytes in size and will be truncated if you exceed that limit.
查询通知状态
¥Query notification state
要检测是否允许你发送通知,请使用用户层模块 macos-notification-state
。
¥To detect whether or not you're allowed to send a notification, use the userland module
macos-notification-state
.
该模块允许你提前检测是否会显示通知。
¥This module allows you to detect ahead of time whether or not the notification will be displayed.
Linux
通知使用 libnotify
发送,可以在 桌面通知规范 之后的任何桌面环境上显示通知,包括 Cinnamon、Enlightenment、Unity、GNOME 和 KDE。
¥Notifications are sent using libnotify
, which can show notifications on any
desktop environment that follows Desktop Notifications Specification,
including Cinnamon, Enlightenment, Unity, GNOME, and KDE.