screen
检索有关屏幕尺寸、显示、光标位置等的信息。
¥Retrieve information about screen size, displays, cursor position, etc.
进程:主进程
¥Process: Main
在 app 模块的 ready 事件发出之前,该模块无法使用。
¥This module cannot be used until the ready event of the app
module is emitted.
screen 是 EventEmitter。
¥screen is an EventEmitter.
[!NOTE] 在渲染器/DevTools 中,
window.screen是保留的 DOM 属性,因此写入let { screen } = require('electron')将不起作用。¥[!NOTE] In the renderer / DevTools,
window.screenis a reserved DOM property, so writinglet { screen } = require('electron')will not work.
创建一个充满整个屏幕的窗口的示例:
¥An example of creating a window that fills the whole screen:
- main.js
// Retrieve information about screen size, displays, cursor position, etc.
//
// For more info, see:
// https://www.electronjs.org/docs/latest/api/screen
const { app, BrowserWindow, screen } = require('electron/main')
let mainWindow = null
app.whenReady().then(() => {
// Create a window that fills the screen's available work area.
const primaryDisplay = screen.getPrimaryDisplay()
const { width, height } = primaryDisplay.workAreaSize
mainWindow = new BrowserWindow({ width, height })
mainWindow.loadURL('https://electronjs.org')
})
在外部显示器中创建窗口的另一个示例:
¥Another example of creating a window in the external display:
const { app, BrowserWindow, screen } = require('electron')
let win
app.whenReady().then(() => {
const displays = screen.getAllDisplays()
const externalDisplay = displays.find((display) => {
return display.bounds.x !== 0 || display.bounds.y !== 0
})
if (externalDisplay) {
win = new BrowserWindow({
x: externalDisplay.bounds.x + 50,
y: externalDisplay.bounds.y + 50
})
win.loadURL('https://github.com')
}
})
[!NOTE] 此模块使用的屏幕坐标为
Point结构。该进程有两种可用的坐标:¥[!NOTE] Screen coordinates used by this module are
Pointstructures. There are two kinds of coordinates available to the process:
物理屏幕点是显示器上的原始硬件像素。
¥Physical screen points are raw hardware pixels on a display.
与设备无关的像素 (DIP) 点是根据显示器的 DPI(每英寸点数)缩放的虚拟化屏幕点。
¥Device-independent pixel (DIP) points are virtualized screen points scaled based on the DPI (dots per inch) of the display.
事件
¥Events
screen 模块发出以下事件:
¥The screen module emits the following events:
事件:'display-added'
¥Event: 'display-added'
返回:
¥Returns:
添加 newDisplay 后发出。
¥Emitted when newDisplay has been added.
事件:'display-removed'
¥Event: 'display-removed'
返回:
¥Returns:
当 oldDisplay 被删除时发出。
¥Emitted when oldDisplay has been removed.
事件:'display-metrics-changed'
¥Event: 'display-metrics-changed'
返回:
¥Returns:
当 display 中的一个或多个指标发生变化时发出。changedMetrics 是描述更改的字符串数组。可能的更改有 bounds、workArea、scaleFactor 和 rotation。
¥Emitted when one or more metrics change in a display. The changedMetrics is
an array of strings that describe the changes. Possible changes are bounds,
workArea, scaleFactor and rotation.
方法
¥Methods
screen 模块有以下方法:
¥The screen module has the following methods:
screen.getCursorScreenPoint()
返回 Point
¥Returns Point
鼠标指针当前的绝对位置。
¥The current absolute position of the mouse pointer.
[!NOTE] 返回值是 DIP 点,而不是屏幕物理点。
¥[!NOTE] The return value is a DIP point, not a screen physical point.
screen.getPrimaryDisplay()
返回 Display - 主显示屏。
¥Returns Display - The primary display.
screen.getAllDisplays()
返回 Display[] - 当前可用的显示器数组。
¥Returns Display[] - An array of displays that are currently available.
screen.getDisplayNearestPoint(point)
返回 Display - 显示最接近指定点的位置。
¥Returns Display - The display nearest the specified point.
screen.getDisplayMatching(rect)
返回 Display - 与所提供的边界最接近的显示。
¥Returns Display - The display that most closely
intersects the provided bounds.
screen.screenToDipPoint(point) Windows Linux
返回 Point
¥Returns Point
将屏幕物理点转换为屏幕 DIP 点。DPI 缩放是相对于包含物理点的显示器进行的。
¥Converts a screen physical point to a screen DIP point. The DPI scale is performed relative to the display containing the physical point.
目前 Wayland 尚不支持 - 如果在 Wayland 中使用,它将返回传入的点,不会进行任何更改。
¥Not currently supported on Wayland - if used there it will return the point passed in with no changes.
screen.dipToScreenPoint(point) Windows Linux
返回 Point
¥Returns Point
将屏幕 DIP 点转换为屏幕物理点。DPI 缩放是相对于包含 DIP 点的显示器进行的。
¥Converts a screen DIP point to a screen physical point. The DPI scale is performed relative to the display containing the DIP point.
目前 Wayland 尚不支持。
¥Not currently supported on Wayland.
screen.screenToDipRect(window, rect) Windows
-
windowBrowserWindow | 无效的¥
windowBrowserWindow | null -
rect长方形¥
rectRectangle
返回 Rectangle
¥Returns Rectangle
将屏幕物理矩形转换为屏幕 DIP 矩形。DPI 缩放是相对于最接近 window 的显示器进行的。如果 window 为空,则缩放到最接近 rect 的显示。
¥Converts a screen physical rect to a screen DIP rect.
The DPI scale is performed relative to the display nearest to window.
If window is null, scaling will be performed to the display nearest to rect.
screen.dipToScreenRect(window, rect) Windows
-
windowBrowserWindow | 无效的¥
windowBrowserWindow | null -
rect长方形¥
rectRectangle
返回 Rectangle
¥Returns Rectangle
将屏幕 DIP 矩形转换为屏幕物理矩形。DPI 缩放是相对于最接近 window 的显示器进行的。如果 window 为空,则缩放到最接近 rect 的显示。
¥Converts a screen DIP rect to a screen physical rect.
The DPI scale is performed relative to the display nearest to window.
If window is null, scaling will be performed to the display nearest to rect.